Plants vs. Zombies: Garden Warfare 2
Character and variant design for Plants vs. Zombies: Garden Warfare 2 — plants, zombies, and mech builds developed for PopCap Games.
Garden Warfare 2 asked for a wider roster and a louder backyard: new plant heroes, zombie classes, and the kind of variant sheets that have to survive both cinematic lighting and in-engine readout. For PopCap we worked character-first — silhouettes you can read at a sprint, materials that stay funny up close, and model sheets tight enough to hand to production.
The pack includes hero variants, mech concepts, and creature turnarounds that sit in the same visual family as the series while pushing new silhouettes — Citron, Rose, Chomper, and the zombie side of the lawn — into Garden Warfare's shooter scale.
The game launched in 2016 across PlayStation, Xbox, and PC. The art here is the design layer behind those characters: the drawings that have to be right before a single polygon is built.
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